Can Playfulness Be Designed? Understanding Playful Design through Agency in Astroneer (2019)

نویسندگان

چکیده

The cultural phenomenon that Minecraft (Mojang 2009) has become over the past decade demonstrates, amongst many other things, a powerful appetite for games where player is thrown in virtual playground to do as they please. Aerospace-themed survival-crafting game Astroneer (2019) by System Era Softworks one of such video released since capitalizes on this trend. appeal lies can be enjoyed players with various interests, abilities and backgrounds: average mine, build, fight whatever whomever please, or even create entire within game. design is, ways, less constricted than avatar-based genres, action-adventures first-person shooters. Freedom, playfulness, creative play are often associated design, which evoke questions about agency. This article connects these notions asks: agency help us better understand how playfulness designed? By interrogating paratexts surrounding game’s development see developers discussed decisions facilitate illustrates thinking something afforded productive analytical tool identify freedom thinking. This, turn, sheds light whether, if so how, designed.

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ژورنال

عنوان ژورنال: Eludamos. Journal for Computer Game Culture

سال: 2021

ISSN: ['1866-6124']

DOI: https://doi.org/10.7557/23.6362